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About Us

Lyle Cox

Programming, Game Design, Owner


I have come to a point in life where I no longer see money as an important thing. I decided I wanted to optimize for happiness. For me that meant autonomy and creative control in my work and more time for my family. I quit my job in March of 2013 to pursue those goals through indie game development.


Evan Munro

Art Lead

Brought up with both parents involved in the arts, I was always encouraged to be creative and seek out my own passions. While finishing my BA in painting and drawing from the University of Utah I took a quick detour into game design which completely took over my life. I love imagining distant landscapes and with games they can be explored . This is my third game project and second acting as art director. My other current interests include synth music, pop culture and independent films.


Saladin Ahmed


Saladin Ahmed was born in Detroit and raised in a working-class, Arab American enclave in Dearborn, Michigan. His first novel, THRONE OF THE CRESCENT MOON, was a finalist for the Hugo, Nebula, Crawford, Gemmell, and British Fantasy Awards, won the Locus Award for Best First Novel, and received starred reviews from Publishers Weekly, Kirkus, and Library Journal. He was nominated twice for the Campbell Award for Best New Science Fiction/Fantasy Writer for his short stories, which have appeared in YEAR’S BEST SCIENCE FICTION and have been translated into a half-dozen languages. He has also written nonfiction for NPR Books, Salon, and The Escapist. He holds an MFA in poetry from Brooklyn College, an MA in English from Rutgers, and lives near Detroit with his wife and twin children.


Filippo Beck Peccoz

Music & Sound Design

A graduate of Berklee college of Music in Boston, Filippo is now making sounds and music exclusively for games from his hometown, Munich. He began recording himself singing along Megaman tunes at the age of 6. He has a fascination for found sounds from household objects. His biggest inspirations are the work of Yuzo Koshiro and Thomas Newman!


Becky Pennock


I'm a self taught digital painter and video game artist with a passion for collaborative work. I've participated in many projects that have been published (in web design, video game development, animation, and illustration). I've also been published in ImagineFX. I enjoy doing technical work that is also artistic. Balancing the necessary elements to make it all come together is very satisfying for me. Outside of game development, I love adventuring in the outdoors and it is a big influence in my work. My favorite outdoor sports are spelunking, canyoneering, mountain biking, rafting, and backpacking.